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Description
This is a concept for Dragon Cave, suggested by Zaestus.
When hunting, the wyrm twists itself into constantly moving knots, which confuses and mesmerizes its prey for an easy kill. The iridescent scales contribute to this effect.
This sprite has had some edits made based on extremely useful concrit. Thanks Jerusha!
Please do not use without permission!
When hunting, the wyrm twists itself into constantly moving knots, which confuses and mesmerizes its prey for an easy kill. The iridescent scales contribute to this effect.
This sprite has had some edits made based on extremely useful concrit. Thanks Jerusha!
Please do not use without permission!
Image size
94x100px 3.44 KB
© 2010 - 2024 ladylyzar
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